This is going to be a 3-in-one, lile a Vidal Sassoon toothbrush.
Pay for none, you get 3.
First: first and second encounters. With the sphere lines, that is.
Back to Back two X means reversal.
Success leads to target projection.
The displacements are in the previous blog entry.


////first & second encounters - upside stratosphere
if (High[i+2]<stratou[i+2] && High[i+1]<stratou[i+1] && High[i]>stratou[i]){
ObjectCreate("Poet"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], High[i]+80*Point);
ObjectSetText("Poet"+DoubleToStr(i), "x", 32, "Wingdings", Crimson);
if (Close[i]>stratou[i]) { ObjectSetText("Poet"+DoubleToStr(i), "a", 32, "Webdings", DarkGreen);
ObjectCreate("Talmi"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], stratou2[i]-150*Point);
ObjectSetText("Talmi"+DoubleToStr(i), "TGT:"+DoubleToStr(NormalizeDouble(stratou2[i],4),4), 32, "Impact", Crimson);}
}
if (High[i+3]<stratou[i+3] && High[i+2]<stratou[i+2] && High[i]>stratou[i]-20*Point){
ObjectCreate("Poet"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], High[i]+80*Point);
ObjectSetText("Poet"+DoubleToStr(i), "x", 32, "Wingdings", Crimson);
if (High[i+1]>stratou[i+1] && Close[i+1]<stratou[i+1]){
ObjectCreate("Talmai"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], stratou[i]+150*Point);
ObjectSetText("Talmai"+DoubleToStr(i), "F", 32, "Impact", Crimson);
}
if (Close[i]>stratou[i]) {ObjectSetText("Poet"+DoubleToStr(i), "a", 32, "Webdings", DarkGreen);
if (Close[i+1]<stratou[i+1] && Close[i+2]<stratou[i+2] && High[i+1]>stratou[i+1]){
ObjectCreate("Talmi"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], stratou[i]-250*Point);
ObjectSetText("Talmi"+DoubleToStr(i), "Relapse", 32, "Impact", DarkGreen);
}
}
}
////first & second encounters - downside stratosphere
if (Low[i+2]>stratod[i+2] && Low[i+1]>stratod[i+1] && Low[i]<stratod[i]){
ObjectCreate("Poet"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], Low[i]-60*Point);
ObjectSetText("Poet"+DoubleToStr(i), "x", 32, "Wingdings", DarkGreen);
if (Close[i]<stratod[i]) { ObjectSetText("Poet"+DoubleToStr(i), "a", 32, "Webdings", Crimson);
ObjectCreate("Talmi"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], stratod2[i]+150*Point);
ObjectSetText("Talmi"+DoubleToStr(i), "TGT:"+DoubleToStr(NormalizeDouble(stratod2[i],4),4), 32, "Impact", DarkGreen);}
}
if (Low[i+3]>stratod[i+3] && Low[i+2]>stratod[i+2] && Low[i]<stratod[i]+20*Point){
ObjectCreate("Poet"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], Low[i]-60*Point);
ObjectSetText("Poet"+DoubleToStr(i), "x", 32, "Wingdings", DarkGreen);
if (Low[i+1]<stratod[i+1] && Close[i+1]>stratod[i+1]){
ObjectCreate("Talmai"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], stratod[i]-150*Point);
ObjectSetText("Talmai"+DoubleToStr(i), "F", 32, "Impact", DarkGreen);
}
if (Close[i]<stratod[i]) { ObjectSetText("Poet"+DoubleToStr(i), "a", 32, "Webdings", Crimson);
if (Close[i+1]>stratod[i+1] && Close[i+2]>stratod[i+2] && Low[i+1]<stratod[i+1]){
ObjectCreate("Talmi"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], stratod[i]+250*Point);
ObjectSetText("Talmi"+DoubleToStr(i), "Relapse", 32, "Impact", Crimson);
}
}
}
////first & second encounters - upside ionosphere
if (High[i+2]<stratou2[i+2] && High[i+1]<stratou2[i+1] && High[i]>stratou2[i]){
ObjectCreate("Poett"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], High[i]+80*Point);
ObjectSetText("Poett"+DoubleToStr(i), "x", 32, "Wingdings", Crimson);
if (Close[i]>stratou2[i]) {ObjectSetText("Poett"+DoubleToStr(i), "a", 32, "Webdings", DarkGreen);
ObjectCreate("Talmi"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], stratou3[i]-150*Point);
ObjectSetText("Talmi"+DoubleToStr(i), "TGT:"+DoubleToStr(NormalizeDouble(stratou3[i],4),4), 32, "Impact", Crimson);}
}
if (High[i+3]<stratou2[i+3] && High[i+2]<stratou2[i+2] && High[i]>stratou2[i]-20*Point){
ObjectCreate("Poett"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], High[i]+80*Point);
ObjectSetText("Poett"+DoubleToStr(i), "x", 32, "Wingdings", Crimson);
if (High[i+1]>stratou2[i+1] && Close[i+1]<stratou2[i+1]){
ObjectCreate("Talmai"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], stratou2[i]+150*Point);
ObjectSetText("Talmai"+DoubleToStr(i), "F", 32, "Impact", Crimson);
}
if (Close[i]>stratou2[i]) ObjectSetText("Poett"+DoubleToStr(i), "a", 32, "Webdings", DarkGreen);
}
////first & second encounters - downside ionosphere
if (Low[i+2]>stratod2[i+2] && Low[i+1]>stratod2[i+1] && Low[i]<stratod2[i]){
ObjectCreate("Poett"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], Low[i]-60*Point);
ObjectSetText("Poett"+DoubleToStr(i), "x", 32, "Wingdings", DarkGreen);
if (Close[i]<stratod2[i]) { ObjectSetText("Poet"+DoubleToStr(i), "a", 32, "Webdings", Crimson);
ObjectCreate("Talmi"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], stratod3[i]+150*Point);
ObjectSetText("Talmi"+DoubleToStr(i), "TGT:"+DoubleToStr(NormalizeDouble(stratod3[i],4),4), 32, "Impact", DarkGreen);}
if (Close[i]<stratod2[i]) ObjectSetText("Poett"+DoubleToStr(i), "a", 32, "Webdings", Crimson);
}
if (Low[i+3]>stratod2[i+3] && Low[i+2]>stratod2[i+2] && Low[i]<stratod2[i]+20*Point){
ObjectCreate("Poett"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], Low[i]-60*Point);
ObjectSetText("Poett"+DoubleToStr(i), "x", 32, "Wingdings", DarkGreen);
if (Low[i+1]<stratod2[i+1] && Close[i+1]>stratod2[i+1]){
ObjectCreate("Talmai"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], stratod2[i]-150*Point);
ObjectSetText("Talmai"+DoubleToStr(i), "F", 32, "Impact", DarkGreen);
}
if (Close[i]<stratod2[i]) ObjectSetText("Poett"+DoubleToStr(i), "a", 32, "Webdings", Crimson);
}
Also, Disco Nectar markers, in Stereo. With the 30 sample BB that is.


if (High[i]<iBands(symbol,0,30,2,0,PRICE_MEDIAN,MODE_LOWER,i)) {yellow[i]=iBands(symbol,0,30,2,0,PRICE_MEDIAN,MODE_LOWER,i); orange[i]=Low[i]; yellow2[i]=iBands(symbol,0,30,2,0,PRICE_MEDIAN,MODE_LOWER,i); orange2[i]=Low[i];}
if (Low[i]>iBands(symbol,0,30,2,0,PRICE_MEDIAN,MODE_UPPER,i)) {yellow2[i]=High[i]; orange2[i]=iBands(symbol,0,30,2,0,PRICE_MEDIAN,MODE_UPPER,i); yellow3[i]=High[i]; orange3[i]=iBands(symbol,0,30,2,0,PRICE_MEDIAN,MODE_UPPER,i); }
New Company Logo

Gotta get disconnected.
Yet another band to prove that the Germans inveted ChatGPT a long time ago.
All English words, zero meaning. Music is good though.
Tonight I catch you a ray of light
Stage fright
Will open a Campbell soup
We’ve tried
…Gonna get dressed for Sussex.


