you can’t complain about coherence and consistency

I gave you the yellow level yest.
notes again
#1: spike out / dog fight (can improve on its final number) – pull back to shy of 8 EMO
#2: spike out (can fall short at times) – come back beyond S30 (shy if steep angle)
#3: max velocity – 7-12-28 pips beyond #1/#2’s furthest; #3 can be cut short before the BB at times
database







& now for the opposite yellow…