Silicon Dream was epic.
Professor Einstein, check-check the time-time.

The new environment distinguishes between progression and regression highs/lows.
A regression or inside high / low is marked with gray verical, the progression or outside high / low is marked with colored vertical.
& that’s all the progress I made in the last couple of days.
Oh, also if there is a toss up, whichever 30m candle gets closed beyond 3x 30mins is the direction to go with.
Toss up example below (3rd Teal followed by a Coral – but it’s a relapse ultimately, not a turn.)

Oh yeah, fresh count upon a break.
The whole idea is black and white reduction of holding anxiety, i.e. clear answer for having to change stance.
Unlike Ira Epstein’s swingline idea, with this you don’t need to evaluate every single fractal & that’s wonderful.
if (Close[i+1]>iBands(symbol,30,30,2,0,PRICE_MEDIAN,MODE_UPPER,i+1)+10*Point && Close[i]<iBands(symbol,30,30,2,0,PRICE_MEDIAN,MODE_UPPER,i)-10*Point){
ObjectCreate("120BPM"+IntegerToString(i),OBJ_VLINE,0, Time[i+1], 0);
ObjectSet("120BPM"+IntegerToString(i),OBJPROP_COLOR,clrCoral);
if (iHigh(symbol,0,iHighest(symbol,0,MODE_HIGH,2,i+1))<iHigh(symbol,0,iHighest(symbol,0,MODE_HIGH,36,i+3))) ObjectSet("120BPM"+IntegerToString(i),OBJPROP_COLOR,clrGray);
else {
dir[i]=-1;
greencount[i]=0;
redcount[i]++;
}
ObjectSet("120BPM"+IntegerToString(i),OBJPROP_WIDTH,5);
ObjectSet("120BPM"+IntegerToString(i),OBJPROP_BACK,1);
}
if (Close[i+1]<iBands(symbol,30,30,2,0,PRICE_MEDIAN,MODE_LOWER,i+1)-15*Point && Close[i]>iBands(symbol,30,30,2,0,PRICE_MEDIAN,MODE_LOWER,i)){
ObjectCreate("120BPM"+IntegerToString(i),OBJ_VLINE,0, Time[i+1], 0);
ObjectSet("120BPM"+IntegerToString(i),OBJPROP_COLOR,clrTeal);
if (iLow(symbol,0,iLowest(symbol,0,MODE_LOW,2,i+1))>iLow(symbol,0,iLowest(symbol,0,MODE_LOW,36,i+3))) {ObjectSet("120BPM"+IntegerToString(i),OBJPROP_COLOR,clrGray); redcount[i]=0;}
else {
dir[i]=1;
redcount[i]=0;
greencount[i]++;
}
ObjectSet("120BPM"+IntegerToString(i),OBJPROP_WIDTH,5);
ObjectSet("120BPM"+IntegerToString(i),OBJPROP_BACK,1);
}
We are calling, we are falling, Andromeda.