Your pals, the municipals using Cannons => CannonBall Run, get it?
Trench 207 add on for the CounterForce.




///Yellow Snow Patrol Chasing Down
if (High[i]>iMA(NULL,0,207,0,MODE_EMA, PRICE_LOW,i)+30*Point
&& High[i]<iMA(NULL,0,207,0,MODE_EMA, PRICE_HIGH,i)
&& Low[i]<iMA(NULL,0,207,0,MODE_EMA, PRICE_LOW,i) &&
ExtATRBuffer2[i]>62 && High[i+1]<iMA(NULL,0,207,0,MODE_EMA, PRICE_LOW,i+1)
&& High[i+2]<iMA(NULL,0,207,0,MODE_EMA, PRICE_LOW,i+2) && High[i+3]<iMA(NULL,0,207,0,MODE_EMA, PRICE_LOW,i+3)
&& iBands(symbol,30,30,2,0,PRICE_MEDIAN,MODE_UPPER,i)-iBands(symbol,30,30,2,0,PRICE_MEDIAN,MODE_LOWER,i)>320*Point
){
ObjectCreate("PLOTZ"+i,OBJ_TEXT, 0, Time[i], High[i]+135*Point);
ObjectSetText("PLOTZ"+i, CharToStr(112), 86, "WebDings", clrYellow);
}
///Yellow Snow Patrol Chasing Up
if (Low[i]<iMA(NULL,0,207,0,MODE_EMA, PRICE_HIGH,i)+10*Point
&& Low[i]>iMA(NULL,0,207,0,MODE_EMA, PRICE_LOW,i)
&& High[i]>iMA(NULL,0,207,0,MODE_EMA, PRICE_HIGH,i) &&
ExtATRBuffer[i]<-62 && Low[i+2]>iMA(NULL,0,207,0,MODE_EMA, PRICE_HIGH,i+2) && Low[i+3]>iMA(NULL,0,207,0,MODE_EMA, PRICE_HIGH,i+3)
&& iBands(symbol,30,30,2,0,PRICE_MEDIAN,MODE_UPPER,i)-iBands(symbol,30,30,2,0,PRICE_MEDIAN,MODE_LOWER,i)>320*Point
){
ObjectCreate("PLOTZ"+i,OBJ_TEXT, 0, Time[i], Low[i]+75*Point);
ObjectSetText("PLOTZ"+i, CharToStr(112), 86, "WebDings", clrYellow);
}

