This is a programming idea for displaying two numbers i.e. a percentage or an oscillator’s reading as 2 balls visible from the other side of the room. The color gets changed in certain ranges. This routine does not deal with the decimals.

deletetxt1("Vignetta");
int twodigits = NormalizeDouble(100-((top_of_the_range-Close[0])/(top_of_the_range-bottom_of_the_range)*100),0);
int tens = round(twodigits/10);
int ones = twodigits-tens*10;
string stens, sones;
switch(tens)
{
case 1: stens=CharToStr(140);
break;
case 2: stens=CharToStr(141);
break;
case 3: stens=CharToStr(142);
break;
case 4: stens=CharToStr(143);
break;
case 5: stens=CharToStr(144);
break;
case 6: stens=CharToStr(145);
break;
case 7: stens=CharToStr(146);
break;
case 8: stens=CharToStr(147);
break;
case 9: stens=CharToStr(148);
break;
default: stens=CharToStr(139);
break;
}
switch(ones)
{
case 1: sones=CharToStr(140);
break;
case 2: sones=CharToStr(141);
break;
case 3: sones=CharToStr(142);
break;
case 4: sones=CharToStr(143);
break;
case 5: sones=CharToStr(144);
break;
case 6: sones=CharToStr(145);
break;
case 7: sones=CharToStr(146);
break;
case 8: sones=CharToStr(147);
break;
case 9: sones=CharToStr(148);
break;
default: sones=CharToStr(139);
break;
}
string jointstring=stens+sones;
ObjectCreate("Vignetta",OBJ_LABEL,0,0,0,0,0);
ObjectSet("Vignetta",OBJPROP_XDISTANCE,3*15);
ObjectSet("Vignetta",OBJPROP_YDISTANCE,3*15);
if (100-((top_of_the_range-Close[0])/(top_of_the_range-bottom_of_the_range)*100)>=60 && 100-((top_of_the_range-Close[0])/(top_of_the_range-bottom_of_the_range)*100)<=70 ) ObjectSetText("Vignetta",jointstring,80,"Wingdings",Crimson);
else if (100-((top_of_the_range-Close[0])/(top_of_the_range-bottom_of_the_range)*100)>=30 && 100-((top_of_the_range-Close[0])/(top_of_the_range-bottom_of_the_range)*100)<=40 ) ObjectSetText("Vignetta",jointstring,80,"Wingdings",Green);
else if (ones<5 && tens<1) ObjectSetText("Vignetta",jointstring,80,"Wingdings",Green);
else if (ones>3 && tens==9) ObjectSetText("Vignetta",jointstring,80,"Wingdings",Crimson);
else ObjectSetText("Vignetta",jointstring,80,"Wingdings",Brown);

The deletetxt1 routine came from somewhere, I just made it more universal.
void deletetxt1(string text){
for(int iObj=ObjectsTotal()-1; iObj >= 0; iObj--){
string on = ObjectName(iObj);
if(StringFind(on, text) == 0) ObjectDelete(on);
} }
deletetxt1("Over");
// oscillator-reading version
int twodigits = NormalizeDouble(stoch60[0],0);
//string tds = IntegerToString(twodigits);
int tens = round(twodigits/10);
int ones = twodigits-tens*10;
string stens, sones;
//Print("tens=",tens);
//Print("ones=",ones);
switch(tens)
{
case 1: stens=CharToStr(140);
break;
case 2: stens=CharToStr(141);
break;
case 3: stens=CharToStr(142);
break;
case 4: stens=CharToStr(143);
break;
case 5: stens=CharToStr(144);
break;
case 6: stens=CharToStr(145);
break;
case 7: stens=CharToStr(146);
break;
case 8: stens=CharToStr(147);
break;
case 9: stens=CharToStr(148);
break;
default: stens=CharToStr(139);
break;
}
switch(ones)
{
case 1: sones=CharToStr(140);
break;
case 2: sones=CharToStr(141);
break;
case 3: sones=CharToStr(142);
break;
case 4: sones=CharToStr(143);
break;
case 5: sones=CharToStr(144);
break;
case 6: sones=CharToStr(145);
break;
case 7: sones=CharToStr(146);
break;
case 8: sones=CharToStr(147);
break;
case 9: sones=CharToStr(148);
break;
default: sones=CharToStr(139);
break;
}
string jointstring=stens+sones;
//if (Close[0]>plus[0] && buy[1]) jointstring=jointstring+CharToStr(66);
//else if (Close[0]>plus[0] && sell[1]) jointstring=jointstring+CharToStr(73);
//if (Close[0]<minus[0] && sell[1]) jointstring=jointstring+CharToStr(66);
//else if (Close[0]<minus[0] && buy[1]) jointstring=jointstring+CharToStr(73);
ObjectCreate("OverD", OBJ_TEXT, indicator_window, Time[10], 77);
if (stoch60[0]>88) ObjectSetText("OverD",jointstring,40,"Wingdings",Purple);
else if (stoch60[0]<12) ObjectSetText("OverD",jointstring,40,"Wingdings",Green);
else if (ones<6 && tens<=1) ObjectSetText("OverD",jointstring,40,"Wingdings",Green);
else if (ones>2 && tens==9) ObjectSetText("OverD",jointstring,40,"Wingdings",Purple);
else ObjectSetText("OverD",jointstring,40,"Wingdings",Brown);