…to Guns & Ammo.

A deep dive into the world of divergences.

On the first day of the rest of your life, you identify

• the Guns condition as RSI2<2 or RSI2>98
• the Ammo as a reversal divergence – higher high with a lower RSI2 reading or a lower low with a higher RSI2 reading
• the Net as an unidentified amount of pips beyond the divergence, but not greater than 18 pips

& you can start banging out the divergences and other turning machines.

Divergence examples:

``````///// upper magenta divergence
if (score[i+1]<score[iHighest(symbol,0,MODE_HIGH,12,i+6)] && score[ArrayMaximum(score,12,i+6)]>2 && High[i+1]>iHigh(symbol,0,iHighest(symbol,0,MODE_HIGH,12,i+6))
&& score[ArrayMaximum(score,12,i+6)]>score[ArrayMaximum(score,12,i+6)+1]
&& score[ArrayMinimum(score,12,i+6)]>-3
){

///lower guns + ammo divergence
if (score[i+1]>-1 && score[i+1]>score[iLowest(symbol,0,MODE_LOW,12,i+6)] && score[ArrayMaximum(score,12,i+6)]<98 && Low[i+1]<iLow(symbol,0,iLowest(symbol,0,MODE_LOW,12,i+6))
&& score[ArrayMinimum(score,12,i+6)]<score[ArrayMinimum(score,12,i+6)+1]
&& score[ArrayMaximum(score,20,i+8)]<3
){``````

Now, ask yourself the question, how can a Gun without Ammo be a weapon? With a Bayonet, you silly!

Regardless, the quick change act is detectable on the upside as a sequence of

i+2>96

i+2<98

i+1>98

i<93.5

Visually a dark Green and a Magenta back to back, or on my score system 2-3-0.

This condition received a plot both beneath and above, I’m talking about the Vertigenta label (Vertical Magenta) and the red, Vienna Calling icon. Yes, Falco used to be the coolest thing on the planet

but Madis is the current favorite, as far as the internet goes.

Back to the subject, hier it is:

``````////////vertigenta
if (score[i]==0 && score[i+1]==3 && score[i+2]==2
// && loC[i+1]<0 && score[ArrayMinimum(score,16,i)]>-4
){
ObjectCreate("Panaceat"+DoubleToStr(i), OBJ_TEXT, indicator_window, Time[i+1], 10.4);
ObjectSetText("Panaceat"+DoubleToStr(i), "VERTIGENTA", 12, "Impact", clrPurple);
ObjectSet("Panaceat"+DoubleToStr(i), OBJPROP_BACK,1);

ObjectCreate("Panaceaty"+DoubleToStr(i), OBJ_TEXT, 0, Time[i+1], High[i+1]+70*Point);
ObjectSetText("Panaceaty"+DoubleToStr(i), CharToStr(41), 52, "Wingdings", clrCrimson);
ObjectSet("Panaceaty"+DoubleToStr(i), OBJPROP_BACK,1);
}``````

There are tremendous implications to be had, such as: there is no reversal back down without a Vertigenta or a Guns + Ammo print. A divergence is only broken 20+ pips out. Think about these things, deeply.