Axel H + Tie Machine

Tie Fighter & Electric Typewriter – 70s technology both.

Tie Machine – I made it in 2022, but to be fair, I am 70s technology myself.

Dead Giveaways

Have not settled on the pink glowing line’s name yet, but Ionosphere may be a good fit.

A Dead Giveaway is when the market tips its hand. A 90+ pips move in 2 hours is a Decisive Move. If from the fractal print the pullback goes too deep (i.e. 40+ pips), the move is called off. The whole thing was a trap.

3 fractal prints at the E-32 is a soft reset. Higher high / break out guaranteed.

3 fractal prints at the E-32 is a soft reset. Higher high / break out guaranteed.

& this is the moment to acknowledge the new feature, the BUY / SELL boxes. Think about a market profile. When do you ever know if you are bouncing on a block that was a trapped net buy or net sell?

Implications & Complications

Hitting 2 Sell / Buy boxes are even better.

The Yellow Dee-Lite circles are Gender Fluid. Marks the approximate time, and turn around is pretty much the general idea.

if ((stratou[i+1]>iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_UPPER,i+1) && stratou[i]<iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_UPPER,i) ) ||
        (stratou[i+1]<iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_UPPER,i+1) && stratou[i]>iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_UPPER,i)) 
        && Close[i]<iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_UPPER,i)
     ){
         ObjectCreate("Edgar"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], stratou[i]+55*Point); 
        {ObjectSetText("Edgar"+DoubleToStr(i), CharToStr(165), 32, "Wingdings", Crimson); 
          ObjectCreate("Tal"+IntegerToString(i), OBJ_RECTANGLE, 0,  Time[i+1], iHigh(symbol,0,iLowest(symbol,0,MODE_HIGH,2,i))+50*Point, Time[i+3], iHigh(symbol,0,iLowest(symbol,0,MODE_HIGH,2,i))+150*Point);
            ObjectSetInteger(0,"Tal"+IntegerToString(i),OBJPROP_COLOR,clrPurple);
            ObjectSet("Tal"+IntegerToString(i),OBJPROP_BACK,0);
            ObjectSet("Tal"+IntegerToString(i),OBJPROP_WIDTH,5);
             ObjectCreate("Talm"+DoubleToStr(i), OBJ_TEXT, 0, Time[i+2], iHigh(symbol,0,iLowest(symbol,0,MODE_HIGH,2,i))+150*Point); 
            ObjectSetText("Talm"+DoubleToStr(i), "S", 32, "Impact", Crimson);
              if (MathAbs(High[i]-E32L[i])<280*Point) ObjectSetText("Talm"+DoubleToStr(i), "S", 32, "Impact", Yellow); 
         
        }
        if (iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_UPPER,i)>stratou[i] && Close[i]>iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_UPPER,i)+20*Point) ObjectSetText("Edgar"+DoubleToStr(i), CharToStr(165), 32, "Wingdings", Lime); 
        if (Close[i]<stratou[i] && Close[i+1]>iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_LOWER,i+1)-20*Point && iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_UPPER,i+1)<stratou[i+1]) ObjectSetText("Edgar"+DoubleToStr(i), CharToStr(165), 32, "Wingdings", Lime); 
        if (Close[i]<iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_LOWER,i)){ ObjectSetText("Edgar"+DoubleToStr(i), CharToStr(165), 32, "Wingdings", Yellow); 
         ObjectDelete("Tal"+IntegerToString(i));
          ObjectDelete("Talm"+DoubleToStr(i));
        }
    
     } 
    
    
       if ((stratod[i+1]>iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_LOWER,i+1) && stratod[i]<iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_LOWER,i) ) ||
        (stratod[i+1]<iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_LOWER,i+1) && stratod[i]>iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_LOWER,i)) 
        && Close[i]>iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_LOWER,i) && Close[i+1]<iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_UPPER,i+1)+70*Point 
     ){
         ObjectCreate("Edgar"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], stratod[i]+55*Point); 
        {ObjectSetText("Edgar"+DoubleToStr(i), CharToStr(165), 32, "Wingdings", Lime); 
          ObjectCreate("Tal"+IntegerToString(i), OBJ_RECTANGLE, 0,  Time[i+1], iLow(symbol,0,iHighest(symbol,0,MODE_LOW,2,i))-50*Point, Time[i+3], iLow(symbol,0,iHighest(symbol,0,MODE_LOW,2,i))-150*Point);
            ObjectSetInteger(0,"Tal"+IntegerToString(i),OBJPROP_COLOR,clrPurple);
            ObjectSet("Tal"+IntegerToString(i),OBJPROP_BACK,0);
            ObjectSet("Tal"+IntegerToString(i),OBJPROP_WIDTH,5);
             ObjectCreate("Talm"+DoubleToStr(i), OBJ_TEXT, 0, Time[i+2],  iLow(symbol,0,iHighest(symbol,0,MODE_LOW,2,i))-50*Point); 
            ObjectSetText("Talm"+DoubleToStr(i), "B", 32, "Impact", Lime);
            if (MathAbs(Low[i]-E32L[i])<280*Point) ObjectSetText("Talm"+DoubleToStr(i), "B", 32, "Impact", Yellow); 
        }
        if (((Close[i]>iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_UPPER,i) && iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_UPPER,i)>stratou[i+1])  || (Close[i+1]>iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_UPPER,i)  && iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_UPPER,i)>stratou[i])) && Close[i+1]<iBands(symbol,0,60,2,0,PRICE_MEDIAN,MODE_UPPER,i+1)+70*Point) {ObjectSetText("Edgar"+DoubleToStr(i), CharToStr(165), 32, "Wingdings", Crimson); 
           ObjectDelete("Tal"+IntegerToString(i));
           ObjectDelete("Talm"+DoubleToStr(i));
           ObjectCreate("Tal"+IntegerToString(i), OBJ_RECTANGLE, 0,  Time[i+1], iHigh(symbol,0,iLowest(symbol,0,MODE_HIGH,2,i))+50*Point, Time[i+3], iHigh(symbol,0,iLowest(symbol,0,MODE_HIGH,2,i))+150*Point);
            ObjectSetInteger(0,"Tal"+IntegerToString(i),OBJPROP_COLOR,clrPurple);
            ObjectSet("Tal"+IntegerToString(i),OBJPROP_BACK,0);
            ObjectSet("Tal"+IntegerToString(i),OBJPROP_WIDTH,5);
             ObjectCreate("Talm"+DoubleToStr(i), OBJ_TEXT, 0, Time[i+2], iHigh(symbol,0,iLowest(symbol,0,MODE_HIGH,2,i))+150*Point); 
            ObjectSetText("Talm"+DoubleToStr(i), "S", 32, "Impact", Crimson);
            if (MathAbs(High[i]-E32L[i])<280*Point) ObjectSetText("Talm"+DoubleToStr(i), "S", 32, "Impact", Yellow); 
      
     }
     }

How do you figure an attainable distance based on the 3-DAY ATR?

With my 15-min ATR Pro. The high was 1.0673

   BowBuffer=(iClose(symbol,15,i))-ATRAVG[i]*1.30;
   BighBuffer=iClose(symbol,15,i)-ATRAVG[i]; 
   BowBuffer2=iClose(symbol,15,i)+ATRAVG[i];
   BighBuffer2=(iClose(symbol,15,i))+ATRAVG[i]*1.30; 

Hey Dec, you’ve got that backing track?