My new TV show about The Ghost & Mrs Zorro.

I used the values displayed in the last blog entry (Push & Echo).
The lines are Weekly S1,S2,S3 & W1, W2, W3 (250, 330 and 415 pips out)
if (iLow(symbol,10080,i)<AxelHL[i]) {
HighBuffer2[i]=iLow(symbol,0,i);
LowBuffer2[i]=iBands(symbol,0,18,std,4,PRICE_LOW,MODE_LOWER,i);
if (iLow(symbol,0,iLowest(symbol,0,MODE_LOW,8,i))==iLow(symbol,0,i)
){
ObjectCreate("Mile"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], Low[i]-40*Point);
if (Close[i]<Low[i]+100*Point && !embedded[i]) ObjectSetText("Mile"+DoubleToStr(i), CharToStr(73), 29, "Wingdings", clrWhite);
else if (Close[i]<env_d[i]) {ObjectSetText("Mile"+DoubleToStr(i), CharToStr(73), 39, "Wingdings", clrMagenta);
ObjectCreate(0,"TRIAGE"+IntegerToString(i),OBJ_TRIANGLE,0,Time[i],iLow(symbol,0,iLowest(symbol,0,MODE_LOW,2,i))-250*Point,Time[i+3],iLow(symbol,0,iLowest(symbol,0,MODE_LOW,2,i))-250*Point,Time[i+4],iLow(symbol,0,iLowest(symbol,0,MODE_LOW,2,i)));
ObjectSetInteger(0,"TRIAGE"+IntegerToString(i),OBJPROP_COLOR,clrGray); ObjectSetInteger(0,"TRIAGE"+IntegerToString(i),OBJPROP_WIDTH,1); ObjectSetInteger(0,"TRIAGE"+IntegerToString(i),OBJPROP_BACK,1);
ObjectCreate("ANGL"+IntegerToString(i), OBJ_TEXT, 0, Time[i+3], iLow(symbol,0,iLowest(symbol,0,MODE_LOW,2,i))-250*Point+99*Point);
ObjectSetText("ANGL"+IntegerToString(i)," c1_"+DoubleToString(NormalizeDouble(iLow(symbol,0,iLowest(symbol,0,MODE_LOW,2,i))-250*Point,4),4), 16, "Impact", Blue);
ObjectCreate(0,"TRIAGES"+IntegerToString(i),OBJ_TRIANGLE,0,Time[i],iLow(symbol,0,iLowest(symbol,0,MODE_LOW,2,i))-1100*Point,Time[i+4],iLow(symbol,0,iLowest(symbol,0,MODE_LOW,2,i))-1100*Point,Time[i+4],iLow(symbol,0,iLowest(symbol,0,MODE_LOW,2,i)));
ObjectSetInteger(0,"TRIAGES"+IntegerToString(i),OBJPROP_COLOR,clrGray); ObjectSetInteger(0,"TRIAGES"+IntegerToString(i),OBJPROP_WIDTH,1); ObjectSetInteger(0,"TRIAGES"+IntegerToString(i),OBJPROP_BACK,1);
ObjectCreate("ANGLia"+IntegerToString(i), OBJ_TEXT, 0, Time[i+3], iLow(symbol,0,iLowest(symbol,0,MODE_LOW,2,i))-1100*Point+99*Point);
ObjectSetText("ANGLia"+IntegerToString(i)," c2_"+DoubleToString(NormalizeDouble(iLow(symbol,0,iLowest(symbol,0,MODE_LOW,2,i))+1100*Point,4),4), 16, "Impact", Blue);
ObjectCreate(0,"TRIAGEZ"+IntegerToString(i),OBJ_TRIANGLE,0,Time[i],iLow(symbol,0,iLowest(symbol,0,MODE_LOW,2,i))-1250*Point,Time[i+4],iLow(symbol,0,iLowest(symbol,0,MODE_LOW,2,i))-1250*Point,Time[i+4],iLow(symbol,0,iLowest(symbol,0,MODE_LOW,2,i)));
ObjectSetInteger(0,"TRIAGEZ"+IntegerToString(i),OBJPROP_COLOR,clrGray); ObjectSetInteger(0,"TRIAGEZ"+IntegerToString(i),OBJPROP_WIDTH,1); ObjectSetInteger(0,"TRIAGEZ"+IntegerToString(i),OBJPROP_BACK,1);
}
else ObjectSetText("Mile"+DoubleToStr(i), CharToStr(73), 29, "Wingdings", clrBlack);
ObjectSet("Mile"+DoubleToStr(i), OBJPROP_BACK, 1 ); }
if (embedded[i] && Low[i]>Close[i]-400*Point && Low[i]<Close[i]-300*Point){
ObjectCreate("Milef"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], Low[i]-340*Point);
ObjectSetText("Milef"+DoubleToStr(i), CharToStr(182), 29, "Wingdings", clrBlack);
ObjectSet("Milef"+DoubleToStr(i), OBJPROP_BACK, 1 );
}
}
if (iHigh(symbol,10080,i)>AxelHU[i] ) {
//&& !(iStochastic(symbol,0,18,3,3,MODE_SMA,1,MODE_MAIN,i)<25 && iStochastic(symbol,0,18,3,3,MODE_SMA,1,MODE_MAIN,i+1)<25 && iStochastic(symbol,0,18,3,3,MODE_SMA,1,MODE_MAIN,i+2)<25)
HighBuffer[i]=iHigh(symbol,10080,i);
LowBuffer[i]=iBands(symbol,0,18,std,4,PRICE_LOW,MODE_UPPER,i);
if (iHigh(symbol,0,iHighest(symbol,0,MODE_HIGH,8,i))==iHigh(symbol,0,i)
//iStochastic(symbol,0,18,3,3,MODE_SMA,1,MODE_SIGNAL,i)>9 && iStochastic(symbol,0,18,3,3,MODE_SMA,1,MODE_SIGNAL,i)<80
){
ObjectCreate("Mile"+DoubleToStr(i), OBJ_TEXT, 0, Time[i], High[i]+990*Point);
if (Close[i]>High[i]-100*Point && !embedded[i]) ObjectSetText("Mile"+DoubleToStr(i), CharToStr(73), 29, "Wingdings", clrWhite);
else if (Close[i]>env_u[i]) {ObjectSetText("Mile"+DoubleToStr(i), CharToStr(73), 39, "Wingdings", clrMagenta);
ObjectCreate(0,"TRIAGE"+IntegerToString(i),OBJ_TRIANGLE,0,Time[i],iHigh(symbol,0,iHighest(symbol,0,MODE_HIGH,2,i))+250*Point,Time[i+3],iHigh(symbol,0,iHighest(symbol,0,MODE_HIGH,2,i))+250*Point,Time[i+4],iHigh(symbol,0,iHighest(symbol,0,MODE_HIGH,2,i)));
ObjectSetInteger(0,"TRIAGE"+IntegerToString(i),OBJPROP_COLOR,clrGray); ObjectSetInteger(0,"TRIAGE"+IntegerToString(i),OBJPROP_WIDTH,1); ObjectSetInteger(0,"TRIAGE"+IntegerToString(i),OBJPROP_BACK,1);
ObjectCreate("ANGL"+IntegerToString(i), OBJ_TEXT, 0, Time[i+3], iHigh(symbol,0,iHighest(symbol,0,MODE_HIGH,2,i))+250*Point+99*Point);
ObjectSetText("ANGL"+IntegerToString(i)," c1_"+DoubleToString(NormalizeDouble(iHigh(symbol,0,iHighest(symbol,0,MODE_HIGH,2,i))+250*Point,4),4), 16, "Impact", Blue);
ObjectCreate(0,"TRIAGES"+IntegerToString(i),OBJ_TRIANGLE,0,Time[i],iHigh(symbol,0,iHighest(symbol,0,MODE_HIGH,2,i))+1100*Point,Time[i+4],iHigh(symbol,0,iHighest(symbol,0,MODE_HIGH,2,i))+1100*Point,Time[i+4],iHigh(symbol,0,iHighest(symbol,0,MODE_HIGH,2,i)));
ObjectSetInteger(0,"TRIAGES"+IntegerToString(i),OBJPROP_COLOR,clrGray); ObjectSetInteger(0,"TRIAGES"+IntegerToString(i),OBJPROP_WIDTH,1); ObjectSetInteger(0,"TRIAGES"+IntegerToString(i),OBJPROP_BACK,1);
ObjectCreate("ANGLia"+IntegerToString(i), OBJ_TEXT, 0, Time[i+3], iHigh(symbol,0,iHighest(symbol,0,MODE_HIGH,2,i))+1100*Point+99*Point);
ObjectSetText("ANGLia"+IntegerToString(i)," c2_"+DoubleToString(NormalizeDouble(iHigh(symbol,0,iHighest(symbol,0,MODE_HIGH,2,i))+1100*Point,4),4), 16, "Impact", Blue);
ObjectCreate(0,"TRIAGEZ"+IntegerToString(i),OBJ_TRIANGLE,0,Time[i],iHigh(symbol,0,iHighest(symbol,0,MODE_HIGH,2,i))+1250*Point,Time[i+4],iHigh(symbol,0,iHighest(symbol,0,MODE_HIGH,2,i))+1250*Point,Time[i+4],iHigh(symbol,0,iHighest(symbol,0,MODE_HIGH,2,i)));
ObjectSetInteger(0,"TRIAGEZ"+IntegerToString(i),OBJPROP_COLOR,clrGray); ObjectSetInteger(0,"TRIAGEZ"+IntegerToString(i),OBJPROP_WIDTH,1); ObjectSetInteger(0,"TRIAGEZ"+IntegerToString(i),OBJPROP_BACK,1);
}
This was during eclipse.

I had a picture somewhere of Muir Beach, I swear.


AxelHU[i]=(High[i+1]-Low[i+1])/2+High[i+1];
AxelHL[i]=Low[i+1]-(High[i+1]-Low[i+1])/2;











